Cody Bennett (@Cody_J_Bennett)
2025-12-23 | โค๏ธ 275 | ๐ 25
Real-time 3D diffuse and specular global illumination in WebGL with Radiance Cascades (SPWI). Can model offscreen occluders and emitters. Demo linked on GitHub.
https://github.com/CodyJasonBennett/three-rc https://x.com/Cody_J_Bennett/status/2003466174550679763/photo/1
๐ ์๋ณธ ๋งํฌ
- https://github.com/CodyJasonBennett/three-rc
- https://x.com/Cody_J_Bennett/status/2003466174550679763/photo/1
๋ฏธ๋์ด

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