Chris make some 3D scans (@ChrisAtKIRI)
2025-09-05 | โค๏ธ 130 | ๐ 22
What if we merge Cosmos1 diffusion renderer (https://github.com/nv-tlabs/cosmos-transfer1-diffusion-renderer) from Nvidia to the traditional 3d scanned texture!? Then you will get better, automatically created, PBR maps than before. KIRI Engine 4.0โs new PBR function is online now! Let me compare with Metashape Delighter to remove highlights. I know it is still far from perfect, but we take this step! And we will keep working on this path. Stay tuned guys! NVIDIA KIRIEngine 3dscanning
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