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VGGT SLAM 2.0: Real time Dense Feed forward Scene Reconstruction

VGGT-SLAM 2.0: Real time Dense Feed-forward Scene Reconstruction

2026년 1월 28일1 min read

  • 3D-Vision

Zhenjun Zhao (@zhenjun_zhao)

2026-01-28 | ❤️ 104 | 🔁 14


VGGT-SLAM 2.0: Real time Dense Feed-forward Scene Reconstruction

Dominic Maggio, @lucacarlone1

tl;dr: no 15 DoF alignment in VGGT-SLAM; keyframes as nodes+intra-/inter-submap edges→factor graph; attention layers in VGGT→image retrieval verification

https://t.co/jdDwVhqNr6 https://t.co/wmGqcX9UaD

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