MrNeRF (@janusch_patas)

2025-12-05 | โค๏ธ 66 | ๐Ÿ” 10


UTrice: Unifying Primitives in Differentiable Ray Tracing and Rasterization via Triangles for Particle-Based 3D Scenes

Contributions: โ€ข We propose an optimization pipeline for ray-traced, particle-based radiance fields using triangles as primitives.

โ€ข We introduce a differentiable formulation that enables triangles to serve as optimizable primitives within the ray tracing pipeline.

โ€ข We demonstrate that using triangles as primitives yields better generality and higher rendering quality compared to Gaussian-based representations.

๐Ÿ”— ์›๋ณธ ๋งํฌ

๋ฏธ๋””์–ด

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3D Infra