MrNeRF (@janusch_patas)
2025-12-05 | โค๏ธ 66 | ๐ 10
UTrice: Unifying Primitives in Differentiable Ray Tracing and Rasterization via Triangles for Particle-Based 3D Scenes
Contributions: โข We propose an optimization pipeline for ray-traced, particle-based radiance fields using triangles as primitives.
โข We introduce a differentiable formulation that enables triangles to serve as optimizable primitives within the ray tracing pipeline.
โข We demonstrate that using triangles as primitives yields better generality and higher rendering quality compared to Gaussian-based representations.
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