Alex Goldring (@SoftEngineer)
2026-01-23 | โค๏ธ 156 | ๐ 11
SSGI (screen-space global illumination) in WebGPU.
Technically this is โnear-field diffuse screen-space ray-traced indirect lightingโ.
We trace SSAO, and as we sweep arcs - we also integrate lighting along the occluded arc.
This is a very natural extension to GTAO or any other horizon-based technique, as it already sweeps arcs.
The irradiance is encoded in a u32 texture using rgb999e5, so itโs quite compact.
Iโm not doing any denoising here, in practice you would apply at least spatial denoising.
Writeup: https://t.co/0itTMehM18
๋ฏธ๋์ด
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