MrNeRF (@janusch_patas)

2024-11-26 | โค๏ธ 126 | ๐Ÿ” 22


Quadratic Gaussian Splatting for Efficient and Detailed Surface Reconstruction

Contributions: โ€ข We propose QGS, a novel and efficient differentiable representation that uses quadric surfaces as scene primitives, offering stronger geometric fitting capabilities.

โ€ข We propose the first Gaussian Splatting work to introduce geodesic distance to establish Gaussian distributions on surfaces, enabling primitives to fit more complex textures.

โ€ข With stricter depth sorting in the higher-degree-off-freedom QGS, our method achieves SOTA geometric reconstruction and enhanced rendering quality.

๋ฏธ๋””์–ด

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Tags

domain-vision-3d domain-reconstruction domain-rendering