Florian Hahlbohm (@fhahlbohm)
2025-04-29 | โค๏ธ 75 | ๐ 9
My depth peeling-based version of HTGS (ray casting + exact ordering) is starting to look good. Itโs purely WebGL (i.e., no compute shaders) which would be nice for mobile but high primitive count and missing support for float blending are annoying. https://x.com/fhahlbohm/status/1917157531597562003/video/1
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domain-vision-3d domain-rendering domain-web-graphics domain-visionos