Florian Hahlbohm (@fhahlbohm)

2025-04-29 | โค๏ธ 75 | ๐Ÿ” 9


My depth peeling-based version of HTGS (ray casting + exact ordering) is starting to look good. Itโ€™s purely WebGL (i.e., no compute shaders) which would be nice for mobile but high primitive count and missing support for float blending are annoying. https://x.com/fhahlbohm/status/1917157531597562003/video/1

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domain-vision-3d domain-rendering domain-web-graphics domain-visionos