Hat (@hector_arellano)
2024-11-18 | โค๏ธ 336 | ๐ 30
Iโve been working with caustics for a while in webGPU and one of the issues I find is that itโs hard to handle caustics for complex scenes. Itโs easy for planes, you can save photons in a texture using either compute and atomics, or additive blending with the rasteriser. ๐งต https://x.com/hector_arellano/status/1858626126534291804/video/1
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