📚 세현's Vault

🌍 도메인

  • 🔮3D-Vision
  • 🎨Rendering
  • 🤖Robotics
  • 🧠LLM
  • 👁️VLM
  • 🎬GenAI
  • 🥽XR
  • 🎮Simulation
  • 🛠️Dev-Tools
  • 💰Crypto
  • 📈Finance
  • 📋Productivity
  • 📦기타

📄 Papers

  • 📚전체 논문172
Home

❯

bookmarks

❯

introducing 4d primitive mâché 4dpm a new method for replaya

introducing-4d-primitive-mâché-4dpm-a-new-method-for-replaya

2025년 12월 18일1 min read

  • 3D-Vision
  • dynamic
  • reconstruction

Kirill Mazur (@makezur)

2025-12-18 | ❤️ 138 | 🔁 24


Introducing 4D Primitive-Mâché (4DPM), a new method for replayable 4D reconstruction from monocular videos.

We split dynamic scenes into 3D primitives and recover their motion. 4DPM can infer object positions even after they leave view.

Joint work with @marwan_ptr @AjdDavison https://x.com/makezur/status/2001697695870943298/video/1

🔗 원본 링크

  • https://x.com/makezur/status/2001697695870943298/video/1

미디어

image


Tags

3D


그래프 뷰

  • Kirill Mazur (@makezur)
  • 🔗 원본 링크
  • 미디어
  • Tags

백링크

  • domain-3D-Vision

Created with Quartz v4.5.2 © 2026

  • GitHub
  • Sehyeon Park