Suboptimal Engineer (@SuboptimalEng)

2026-01-26 | โค๏ธ 116 | ๐Ÿ” 10 | ๐Ÿ’ฌ 0


C++ WebGPU Shader Game Engine (part 5)

Simplified the Ray Marching node architecture and added a Blit (block image transfer) node.

TL;DR Blit is Ctrl + C, Ctrl + V for GPU textures. https://x.com/SuboptimalEng/status/2015627775085015073/video/1

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image


Tags

Rendering Web-Graphics