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C++ WebGPU Shader Game Engine (part 5)

C++ WebGPU Shader Game Engine (part 5)

2026๋…„ 1์›” 26์ผ1 min read

  • Dev-Tools

Suboptimal Engineer (@SuboptimalEng)

2026-01-26 | โค๏ธ 121 | ๐Ÿ” 10


C++ WebGPU Shader Game Engine (part 5)

Simplified the Ray Marching node architecture and added a Blit (block image transfer) node.

TL;DR Blit is Ctrl + C, Ctrl + V for GPU textures. https://t.co/2QqvUHsqDw

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Created with Quartz v4.5.2 ยฉ 2026

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