Suboptimal Engineer (@SuboptimalEng)
2026-01-26 | โค๏ธ 121 | ๐ 10
C++ WebGPU Shader Game Engine (part 5)
Simplified the Ray Marching node architecture and added a Blit (block image transfer) node.
TL;DR Blit is Ctrl + C, Ctrl + V for GPU textures. https://t.co/2QqvUHsqDw
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